Welcome to TiddlyWiki created by Jeremy Ruston, Copyright © 2007 UnaMesa Association
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Background: #fff
Foreground: #000
PrimaryPale: #8cf
PrimaryLight: #18f
PrimaryMid: #04b
PrimaryDark: #014
SecondaryPale: #ffc
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SecondaryMid: #db4
SecondaryDark: #841
TertiaryPale: #eee
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TertiaryDark: #666
Error: #f88
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/***
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This StyleSheet can be used directly by languages such as Chinese, Japanese and Korean which need larger font sizes.
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<!--{{{-->
<div class='header' macro='gradient vert [[ColorPalette::PrimaryLight]] [[ColorPalette::PrimaryMid]]'>
<div class='headerShadow'>
<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>
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<div class='headerForeground'>
<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>
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<div id='sidebarTabs' refresh='content' force='true' tiddler='SideBarTabs'></div>
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<div id='tiddlerDisplay'></div>
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<!--{{{-->
<div class='toolbar' macro='toolbar [[ToolbarCommands::ViewToolbar]]'></div>
<div class='title' macro='view title'></div>
<div class='subtitle'><span macro='view modifier link'></span>, <span macro='view modified date'></span> (<span macro='message views.wikified.createdPrompt'></span> <span macro='view created date'></span>)</div>
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<div class='tagged' macro='tags'></div>
<div class='viewer' macro='view text wikified'></div>
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<div class='toolbar' macro='toolbar [[ToolbarCommands::EditToolbar]]'></div>
<div class='title' macro='view title'></div>
<div class='editor' macro='edit title'></div>
<div macro='annotations'></div>
<div class='editor' macro='edit text'></div>
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To get started with this blank [[TiddlyWiki]], you'll need to modify the following tiddlers:
* [[SiteTitle]] & [[SiteSubtitle]]: The title and subtitle of the site, as shown above (after saving, they will also appear in the browser title bar)
* [[MainMenu]]: The menu (usually on the left)
* [[DefaultTiddlers]]: Contains the names of the tiddlers that you want to appear when the TiddlyWiki is opened
You'll also need to enter your username for signing your edits: <<option txtUserName>>
These [[InterfaceOptions]] for customising [[TiddlyWiki]] are saved in your browser
Your username for signing your edits. Write it as a [[WikiWord]] (eg [[JoeBloggs]])
<<option txtUserName>>
<<option chkSaveBackups>> [[SaveBackups]]
<<option chkAutoSave>> [[AutoSave]]
<<option chkRegExpSearch>> [[RegExpSearch]]
<<option chkCaseSensitiveSearch>> [[CaseSensitiveSearch]]
<<option chkAnimate>> [[EnableAnimations]]
----
Also see [[AdvancedOptions]]
The Sprint backlog on the SpreadSheets was updated and here is a copy of my white board with the current status of the sprint #2.
[img[MyProject2009 sprint #2 white board|2009-07-22_MyProject2009_board.jpg]]
The finished Sprint #2 backlog is available on the SpreadSheets page and here is a copy of my white board:
[img[MyProject2009 sprint #2 white board|2009-07-30_MyProject2009_board.jpg]]
Screen-shot of the prototype:
[img[MyProject2009 sprint #2 screen-shot result|2009-07-30_MyProject2009_screen-shot.jpg]]
SpreadSheets updated with the current state of the Sprint#3: Moving the acid sea.
The SpreadSheets page has been updated with the finished Sprint#3: Moving the acid sea and healing management.
And here is a screen-shot with the healing station:
[img[MyProject2009 sprint #3 screen-shot|2009-09-02_MyProject2009_screen-shot1.jpg]]
The latest sprint description has been added to the SpreadSheets page.
The mine shaft automatically goes up when the level of acid sea allows it. The machinery can be started or stopped by the red button. The level of damage of the machinery is showed by the green gauge. If the machinery is too much damaged or if the player push the arrow button, it automatically goes down and slowly repair itself.
The AI of the mutants is currently not implemented, they only walk around and flee when hit.
[img[Mine shaft in action|http://www.aftermoon.net/img/20090927_video_thumbnail.jpg][http://www.coopordie.com/forum/viewtopic.php?f=8&t=441]]
The SpreadSheets page has been updated with the finished Sprint#4: Mine shaft and mutant basic AI.
10 hours were performed in place of the 30 planned. Only the Mine shaft part was done. The mutant AI part will be reported to next sprint.
The latest sprint description has been added to the SpreadSheets page.
The mutants have a minimalist AI. They prowl, attack the mine shaft or the player. If they are attacked by the player they run at him. If they are too much injured they escape to the acid sea for taking some rest.
<html>
<div><object width="480" height="305"><param name="movie" value="http://www.dailymotion.com/swf/xavvb1&related=0"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.dailymotion.com/swf/xavvb1&related=0" type="application/x-shockwave-flash" width="480" height="305" allowfullscreen="true" allowscriptaccess="always"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xavvb1_coop-or-die-2-prototype-first-fight_videogames">COOP or DIE 2 prototype: first fight (sprint#5 in progress)</a></b><br /></div>
</html>
The latest sprint description has also been updated on the SpreadSheets page.
The latest sprint description has been updated on the SpreadSheets page.
The sprint #6 was canceled due to the lack of available time and because of some troubles related to 3D model format. The main character was changed. The futuristic soldier from robomaniac was replaced by the elite trooper girl from 3DRT which has animations more compatibles with the Unity Game Engine.
The new Sprint #7 is a subset of unachieved tasks from the Sprint #6.
The latest sprint description has been updated on the SpreadSheets page.
The latest sprint progression has been updated on the SpreadSheets page.
[img[Spreadsheet of sprint #7 as PDF|http://www.aftermoon.net/pub/20091208_sprint7_tn.jpg][http://www.aftermoon.net/myproject2009/2009-12-08_MyProject2009-Scrum-Sprint7.pdf]]
This sprint has finally ended, if it can still be called a sprint!
The duration was more than the double of initially planned. The end date was one month later than expected. And a big task of code rewriting was added during the progress.
[img[Spreadsheet of sprint #7 as PDF|2010-01-13_MyProject2009-Scrum-Sprint7.jpg][2010-01-13_MyProject2009-Scrum-Sprint7.pdf]]
Here is a video of the result: main character animation and camera management
<html>
<div><object width="480" height="365"><param name="movie" value="http://www.dailymotion.com/swf/xburod&related=0"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.dailymotion.com/swf/xburod&related=0" type="application/x-shockwave-flash" width="480" height="365" allowfullscreen="true" allowscriptaccess="always"></embed></object><br /><b><a href="http://www.dailymotion.com/video/xburod_coop-or-die-2-prototype-animation-c_videogames">COOP or DIE 2 prototype: animation + camera (sprint#7)</a></b><br /></div>
</html>
Here is the development document where are reported some technical information about the project.
''History of the document:''
*[[2009-06-18_MyProject2009-DevDoc.pdf|2009-06-18_MyProject2009-DevDoc.pdf]] (June 18, 2009)
I have used the [[IceScrum2|http://www.icescrum.org/]] tool during the first sprint of this project. The tool was used locally on my computer and I have copied a backup of the project here.
The project files below can be imported with [[IceScrum2|http://www.icescrum.org/dllast.html]], but the report is a simple PDF files generated with the tool.
* project file [[MyProject2009-IceScrum-project.xml|2009-06-27_MyProject2009-IceScrum-project.xml]] (June 27, 2009)
* PDF [[report|2009-06-27_MyProject2009-IceScrum-report.pdf]] (June 27, 2009)
Since the end of the first sprint, I no more use this tool. The list of features, product backlog and sprints backlogs are now managed in a simple SpreadSheets.
[[MyProject2009]]
[[Journal]]
[[UserManual]]
[[DevelopmentDoc]]
[[SpreadSheets]]
([[IceScrum]])
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This project is a game prototype I am developing during my spare time from July to December 2009. The game use the [[Unity|http://unity3d.com/]] 3D game engine. The development will try to follow some Agile concept applied to solo projects like described by [[Peter Bell|http://www.pbell.com/index.cfm/2007/6/17/Solo-Scrums]].
I plan to discuss along the progress of the project with the [[Solo Scrum|http://groups.google.com/group/solo-scrum/?pli=1]] group.
Key informations:
* A game prototype made with the Unity 3D game engine
* 6 months of spare time development at 10 hours per week
* A decent playable demo by the end of 2009
* A copy of the latest UserManual of the game is available on PDF format.
* A copy of the latest DevelopmentDoc of the game is available on PDF format.
* A copy of the SpreadSheets with features, product backlog and sprints backlog is available on PDF format.
More informations about the daily progression of the project can be found in the [[Journal]].
<<tagging journal>>
[>img[Pat AfterMoon|../../pub/avatar_cyberpat50x50.jpg][http://www.aftermoon.net/about.html]]
I live in France and I currently work as a freelance developer in the software embedded industry.
I'm also a game developer for my part time.
My computer game prototype under development
The list of features, product backlog and sprints backlogs are managed in a simple SpreadSheets. You can found here the evolution of this document during the progression of the project.
* [[Spreadsheet of sprint #7 as PDF|2010-01-13_MyProject2009-Scrum-Sprint7.pdf]]: ''Sprint #7 finished'' (January 13, 2010)
* [[Spreadsheet of sprint #7 as PDF|2009-12-08_MyProject2009-Scrum-Sprint7.pdf]]: Progress of Sprint #7 (December 8, 2009)
* [[Spreadsheet of sprint #7 as PDF|2009-11-24_MyProject2009-Scrum-Sprint7.pdf]]: Sprint #7 started (November 24, 2009)
* [[Spreadsheet of sprint #6 as PDF|2009-11-24_MyProject2009-Scrum-Sprint6.pdf]]: ''Sprint #6 canceled'' (November 22, 2009)
* [[Spreadsheet of sprint #6 as PDF|2009-10-25_MyProject2009-Scrum-Sprint6.pdf]]: Sprint #6 started (October 25, 2009)
* [[Spreadsheet of sprint #5 as PDF|2009-10-25_MyProject2009-Scrum-Sprint5.pdf]]: ''Sprint #5 finished'' (October 25, 2009)
* [[Spreadsheet of sprint #5 as PDF|2009-10-21_MyProject2009-Scrum-Sprint5.pdf]]: Progress of sprint #5 (October 21, 2009)
* [[Spreadsheet of sprint #5 as PDF|2009-10-12_MyProject2009-Scrum-Sprint5.pdf]]: Sprint #5 started (October 12, 2009)
* [[Spreadsheet of sprint #4 as PDF|2009-10-03_MyProject2009-Scrum-Sprint4.pdf]]: ''Sprint #4 canceled'' (October 3, 2009)
* [[Spreadsheet of sprint #4 as PDF|2009-09-08_MyProject2009-Scrum-Sprint4.pdf]]: Sprint #4 started (September 8, 2009)
* [[Spreadsheet of sprint #3 as PDF|2009-08-30_MyProject2009-Scrum-Sprint3.pdf]]: ''Sprint #3 finished'' (August 30, 2009)
* [[Spreadsheet of sprint #3 as PDF|2009-08-22_MyProject2009-Scrum-Sprint3.pdf]]: Progress of sprint #3 (August 22, 2009)
* [[Spreadsheet of sprint #2 as PDF|2009-07-31_MyProject2009-Scrum-Sprint2.pdf]]: ''Sprint #2 finished'' (July 31, 2009)
* [[Spreadsheets as PDF|2009-07-22_MyProject2009-Scrum-Spreadsheet.pdf]]: Progress of sprint #2 (July 22, 2009)
* [[Spreadsheets as PDF|2009-07-16_MyProject2009-Scrum-Spreadsheet.pdf]]: Start of sprint #2 (July 16, 2009)
Here is the user manual of the game. It has been written early and used as a user interface specification for the development.
''History of the document:''
*[[MyProject2009-user-manual-v9.06a.pdf|2009-06-18_MyProject2009-user-manual-v9.06a.pdf]] (June 18, 2009)