Pat AfterMoon
Hobbyist Game Dev.
Bio Links

Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
Forum QuakeSrc Index Tremulous bots











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Pat AfterMoon

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Hobbyist Game Developer: Pat AfterMoon's blog




April 11, 2007

Lastest news and 2007 plan

What's happen since the last four months ? Well, I have sold my XBox 360, I have bought a WII, and after played to the European Lord of the Rings Online beta on my PC, I have pre-order the game.

On the development front, I have worked on my first Tremulous map. It's a work in progress and I have probably started on a way too much complicated. A part of the map is supposed to be natural cavern, and it's a hard task for a newbie mapper. When my map for Tremulous "Mine 17 level 1" will be finished, I will restart to work on COOP or DIE. The long awaited merge of the database and registration system with PhpBB forum will be done. Then, I will start to work for adding RPC capabilities to Quake3. Contrary to what I have done with Quake2, I won't add the RPC part in the game dll/qvm part but on the engine itself. The process will be splitted in two : This partition will be more conform to the Quake software architecture. It will also be more easy to use it for other Quake3 project who want a centralised players account system.