April 11, 2007
What's happen since the last four months ? Well, I have sold my XBox 360,
I have bought a WII, and after played to the European
Lord of the Rings Online
beta on my PC, I have pre-order the game.
On the development front, I have worked on my first
Tremulous map.
It's a work in progress and I have
probably started on a way too much complicated. A part of the map is supposed to
be natural cavern, and it's a hard task for a newbie mapper. When my map for
Tremulous
"Mine 17 level 1"
will be finished, I will restart to work on
COOP or DIE.
The long awaited merge of the database and registration system with
PhpBB forum will be done. Then, I will
start to work for adding RPC capabilities to Quake3. Contrary to what
I have done with Quake2, I won't add the RPC part in the game dll/qvm part but
on the engine itself. The process will be splitted in two :
- The engine will handle the identification and connection process with the
worldserver. It will also provide an API for the game dll/qvm. It's the generic
and low level part.
- The game dll/qvm will only manage the data related to the game mode. It's the specific
and high level part.
This partition will be more conform to the Quake software architecture. It will
also be more easy to use it for other Quake3 project who want a centralised
players account system.