Pat AfterMoon
Hobbyist Game Dev.
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Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
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Tremulous bots index



This page is a reminder of any developments related to computer bots for the Tremulous open source game. If you have any interesting information not mentioned here, please tell me.

Summary

The bot framework (the AAS way)
Amine's Trembot (no path finding, no evolving)
Amine's Trembot enhanced by Thomsen
Scenario mod : Invasion
Scenario mod : Invasion 2.1-L5.5 (2009-02-23)
[T]TBot server by the GEZ team (waypoint + evolve)
Ambush mod 3.0 (Humans are attacked by aliens in waves) (2008-12-05)
EPBOTS (based on PBOTS) (2010-07-15)
Tremulous GPP bots module (used in BotsCamp server) (2014-06-23)
Other resources related to bots or AI for Tremulous

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The bot framework by andi christ (cyr) : the AAS way


On May 30 2007, andi christ (cyr) released his bot framework. This patch re-introduced the quake 3 botlib to the engine and provided a simple human bot. The AAS file is available for the ATCS map. This patch could be based on previous vcxzet Lame Bot.

On March 5 2008, Ender and Champion have started a project based on this patch : STFU-Tremulous.



Amine's Trembot (no path finding, no evolving) star


On September 15 2007, Amine released his Trembot. This patch provided human and alien bots which have basic combat skill. They can attack enemies on sight or follow real players. Here is the patch hosted by MercenariesGuild and the discussion about it in the official Tremulous forum: Amine's TremBot v0.01 Released!. The website of Amine Haddad hosts various other projects related to Tremulous.



Amine's Trembot enhanced by Thomsen star

Thomsen released a modified version of Amine's Trembot on March 6 2008. Alien bots can evolve and human bots can buy equipment or use medikit. Here is the discussion on the official Tremulous forum: Amine's Trembot modified, includes QVM and the Thomsen project website.



Scenario mod: Invasion star star


Released by BigGamer95 on January 6, 2008, this modification uses Amine's Trembot and provides a single player or multiplayer coop mission mode. Real players are humans and must destroy all alien eggs without dying.
Here is the discussion on the official Tremulous forum Scenario mod, and the first scenario Invasion! and the patch hosted by MercenariesGuild



Scenario mod: Invasion 2.1-L5.5 star star star


It's a new enhanced version by BigGamer95, Oops and Skydreamer on February 23, 2009. Here is the discussion on the Tremulous forum (the old discussion about 2.0 is here). The official Invasion website (a game.qvm file is available here).



[T]TBot server by the GEZ team star star


Firstly announced by Amine on October 30, 2007, the GEZ programming team have added features such as waypoints and evolving bots to Amine's bots. They have not yet released any patches or source codes, but it is possible to show their latest changes by playing on their public [T]TBot server.
For more information, there is their website www.trem-servers.com.



Ambush mod 3.0 star star star


Humans are attacked by aliens in waves. The first wave is made of adv Granger, the second wave of Dretch, the third wave of Basilisk ...etc.
The last wave is full of tyrants.
Here is the discussion on the Tremulous forum.



EPBOTS 2.8 star star star


It is intended to be a strategic humans vs computer mod developed by Germán Andrés Schwartz. The aliens are just invading some planets where the humans have some buildings. Sometimes the humans just meet the aliens in another places not just in where they have the buildings. You can download the complete package.



Tremulous GPP bots module (used in BotsCamp server)


GitHub repository.
forum.



Other resources related to bots or AI for Tremulous