Tremulous bots index
This page is a reminder of any developments related to computer bots for
the
Tremulous open source game. If you
have any interesting information not mentioned here, please
tell me.
Summary
The bot framework (the AAS way)
Amine's Trembot (no path finding, no evolving)
Amine's Trembot enhanced by Thomsen
Scenario mod : Invasion
Scenario mod : Invasion 2.1-L5.5 (2009-02-23)
[T]TBot server by the GEZ team (waypoint + evolve)
Ambush mod 3.0 (Humans are attacked by aliens in waves) (2008-12-05)
EPBOTS (based on PBOTS) (2010-07-15)
Tremulous GPP bots module (used in BotsCamp server) (2014-06-23)
Other resources related to bots or AI for Tremulous
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The bot framework by andi christ (cyr) : the AAS way
On May 30 2007,
andi christ (cyr) released his
bot framework.
This patch re-introduced the quake 3 botlib to the engine and provided a simple human
bot. The AAS file is available for the ATCS map. This patch could be based on previous vcxzet
Lame Bot.
On March 5 2008, Ender and Champion have started a project based on this patch :
STFU-Tremulous.
Amine's Trembot (no path finding, no evolving)
On September 15 2007,
Amine released his Trembot. This patch provided
human and alien bots which have basic combat skill. They can attack enemies on sight
or follow real players.
Here is the
patch
hosted by MercenariesGuild and the discussion about it in the official Tremulous forum:
Amine's TremBot v0.01 Released!.
The website of Amine Haddad hosts various other
projects related to Tremulous.
Amine's Trembot enhanced by Thomsen
Thomsen released a modified version of Amine's Trembot on March 6 2008.
Alien bots can evolve and human bots can buy equipment or use medikit.
Here is the discussion on the official Tremulous forum:
Amine's Trembot modified, includes QVM
and the Thomsen project
website.
Scenario mod: Invasion
Released by
BigGamer95 on January 6, 2008, this modification uses Amine's Trembot
and provides a single player or multiplayer coop mission mode. Real players are
humans and must destroy all alien eggs without dying.
Here is the discussion on the official Tremulous forum
Scenario mod, and the first scenario Invasion!
and the
patch
hosted by MercenariesGuild
Scenario mod: Invasion 2.1-L5.5
It's a new enhanced version by
BigGamer95,
Oops and
Skydreamer on February 23, 2009.
Here is the
discussion
on the Tremulous forum (the old discussion about 2.0 is
here).
The official
Invasion website
(a game.qvm file is available
here).
[T]TBot server by the GEZ team
Firstly announced by Amine on October 30, 2007, the
GEZ programming team
have added features such as waypoints and evolving bots to Amine's bots.
They have not yet released any patches or source codes, but it is possible to show
their latest changes by playing on their public [T]TBot server.
For more information, there is their website
www.trem-servers.com.
Ambush mod 3.0
Humans are attacked by aliens in waves. The first wave is made of adv Granger,
the second wave of Dretch, the third wave of Basilisk ...etc.
The last wave is full of tyrants.
Here is the
discussion
on the Tremulous forum.
EPBOTS 2.8
It is intended to be a strategic humans vs computer mod developed by Germán
Andrés Schwartz. The aliens are just invading some planets where the humans have
some buildings. Sometimes the humans just meet the aliens in another places not
just in where they have the buildings.
You can download the complete
package.
Tremulous GPP bots module (used in BotsCamp server)
GitHub repository.
forum.
Other resources related to bots or AI for Tremulous