Online Game development with the Unity engine
I have
discovered Unity
in 2009. For me, this Game Engine was a dream come true. Since 2001, my main
interest was to link a classic shooter game with my website. It is what I've done
with
COOP or DIE for Quake 2.
The central WorldServer, the Remote Procedure Calls, the login accounts, the
persistent data, the forum using the same players accounts...
All these features will be present in my next game's project, and much more. But in
addition, the game will be itself fully integrated in the website, thanks to
Unity Technologies.
Here are the steps of my development, from the latest to the older:
Back to the Acid Islands with vehicles
Since March 2011, I have given up the idea of 3rd person shooter. I came
back to a vehicle game.
Vehicles are a lot more easy to handle than characters from
my coder point of view. I have also temporary renounced to the graphical aspect
of the game. The goal is to implement all main features and test the
game as soon as possible.
A diary of the development is available here:
myproject2011.
An online demo with the latest version is available here:
WIP-Demo.
19 Comments
Main character design
From summer 2010 to early 2011, I've worked with a graphic artist to design
my main character. My wish were high because the main character takes a big place
in 3rd person shooter. But the work was harder than expected and the project was
canceled.
For the time being, I have only released this unfinished
demo.
Mini game to test the concept of high and low tide
At the beginning of 2010, I have participated in a coding challenge. The goal
was to develop a mini game in a weekend. I've taken this opportunity to test
the game-play around the concept of high and low tide of acid sea.
This project was made with the
FroGame ProtoPack.
3 Comments
First Unity prototype and 3rd Person Shooter
In 2009, after some years and the discover of the Unity Game Engine, I have
modified my plans for a third person shooter. The Acid Islands initial theme was
maintained and enhanced with the mineshaft and the acid sea tides.
With this prototype I have experimented the
Solo Scrum
method. The diary of this development is available on this page:
MyProject2009.
31 Comments
First draft with the Torque Game Engine
This project has started in 2004, and was initially based on the
Torque Game Engine.
It was a vehicles shooter, and the Acid Islands theme was already here. But the
lack of free time, and the difficulties to implement my wishes prevented me to
release a decent demo.