May 6, 2011

After missing the Kongregate contest I've retargeted my game project. Main 
difficulties were related to the complexity of animated 3D characters and the 
production of 3D assets.
I maintain the concept I've already worked: the islands surrounded by an 
acid sea with tides and the mineshafts.
But I simplify the process by replacing  the animated 3D characters by vehicles.
For the prototype, I will use the numerous models from the 3D content packs 
I've purchased in the past. I already have a bunch of vehicles that should cover 
my needs.
I plan to let aside the graphical aspect for some times. I've restarted to use 
the 
Frogames Protopack, 
which is of endless value for prototyping
 
My focus is on implementing a basic version of each main features and on testing the gameplay.
I plan to publish in-game video along the development, so stay tuned...
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