August 28, 2008
Since the begin of August, I have reinstalled Doom3 on my PC. In the past,I have
never finished the solo campaign, so I thought this might be a good idea for my
nights on vacation. While playing, an idea came to my mind: this game
could be a really suitable base for
coopordie2.
In the middle of the month, I've read the John Carmack's QuakeCon
keynote
related to the DOOM 3 game that will probably be open-sourced next year. This
information has slightly changed my view about the IdTech4 technology.
So I have started to learn more about the SDK. I am currently looking at every
aspects of modding Doom3, the game code, but also mapping, modeling,
scripting ...etc. My goal is to have enough knowledge for a comparison of pros
and cons of using Doom3 in place of Tremulous, as a base for coopordie2.