Pat AfterMoon
Hobbyist Game Dev.
Bio Links

Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
Forum QuakeSrc Index Tremulous bots











© Copyright 2001-2014
Pat AfterMoon

 CopyrightFrance.com
Copyrightdeposit.com






Hobbyist Game Developer: Pat AfterMoon's blog




October 10, 2008

Playing with HTTP and content update in doom 3

The first result of my "DOOM 3 exercise" discussed at the Doom3world forum was pointed by PlanetQuake on a news item and a picture of the day.
This example demonstrates the use of an RSS feed and Doom 3 GUI for displaying the PlanetQuake news in-game. Interaction between a game and a website is my hobby horse. In fact, doing it with the DOOM 3 SDK was easier than expected, as all the necessary API was already available.
Of course it's only a first step. Like Doom 3 content files are mostly text based (maps, script...) I'm currently investigating a diff/patch method generated in PHP from a webserver: A WorldServer like COOP or DIE for Quake2 and a login/account system are on my todo list.