February 17, 2009
The
Doom 3 Boss contest
is over. My contribution is modest, but I've reached one
of my goals: I've learned a lot!
My Imp Boss
is a sort of super Archvile with multiple waves of minions.
I have used the open source
md5scale.exe
utility created by
z1corvette to generate a model twice the size of the classic Imp.
Due to the use of a bugged md5scale version, I've lost many hours. I have
corrected the tool and learned a lot about manipulating the MD5 model format.
At the end, I discovered an updated
bug free version,
with nearly the same corrections as mine
.
After this setback, my main task was about scripting.
I have designed the waves of minions to be very configurable from
the map editor. I have also created a specific minion, a crawling Imp with
only a melee attack. It has a higher movement speed and it jumps to the player more aggressively.
I haven't got the time to add a specific attack to the boss, so it only tries to scratch
the player when it is close enough to him.
The final result is far from what I wanted, but dealing with deadlines is also part
of this type of contest. All this work is available in the
bossimp_9_01.zip
file (1.9 Mo). It includes a test map with the boss, the md5scale source code,
the script files and all necessary assets.
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