Pat AfterMoon
Hobbyist Game Dev.
Bio Links

Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
Forum QuakeSrc Index Tremulous bots











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Pat AfterMoon

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Hobbyist Game Developer: Pat AfterMoon's blog




February 17, 2009

Doom 3 boss contest: my Imp Boss

The Doom 3 Boss contest is over. My contribution is modest, but I've reached one of my goals: I've learned a lot! My Imp Boss is a sort of super Archvile with multiple waves of minions.

I have used the open source md5scale.exe utility created by z1corvette to generate a model twice the size of the classic Imp. Due to the use of a bugged md5scale version, I've lost many hours. I have corrected the tool and learned a lot about manipulating the MD5 model format. At the end, I discovered an updated bug free version, with nearly the same corrections as mine wink.

After this setback, my main task was about scripting. I have designed the waves of minions to be very configurable from the map editor. I have also created a specific minion, a crawling Imp with only a melee attack. It has a higher movement speed and it jumps to the player more aggressively. I haven't got the time to add a specific attack to the boss, so it only tries to scratch the player when it is close enough to him.

The final result is far from what I wanted, but dealing with deadlines is also part of this type of contest. All this work is available in the bossimp_9_01.zip file (1.9 Mo). It includes a test map with the boss, the md5scale source code, the script files and all necessary assets.

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