March 10, 2009
Since the start of 2006 I have stopped using the Torque Game engine.
But I've always kept an eye on
GarageGames.
The interaction between a game and a website has always interested me, so I've
watched their web portal
InstantAction
since the closed beta version. It seems that web integration for games is very popular
these days, and not only for traditional casual games. I'm impatient to see what
the next
QuakeLive will be.
Currently the web part of these projects is mainly related to game account,
player profile, chat and game lobby. But I'm sure some new features will start to
appear with this different way of playing games.
After asking the GarageGames team about InstantAction technology licensing I
learned that their new Game Engine Torque3D will support basic
web publishing options.
Playing a Torque-based game inside a web browser with easy web interaction is
plenty enough to convince me. But there are lots of other interesting features. The
videos
from the last Game Developers Conference have finally convinced me. So I've
decided to take a more dept look and I've pre-ordered Torque3D.
One of the things that has really pleased me while coming back to the Torque
community is the presence of
3DRT.com.
I've always been a fan of Max Shelekhov 3D modeling, and I've purchased several
models from him in the past. Seeing his interest towards Torque game developers was
very cool. All his recent productions are available on DTS format. Having high
quality models directly on the native animated models format of Torque Game Engine is a
nice additional advantage. That probably predicts a future interest on my part.
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