August 19, 2009
I have now used Unity3D for the last 4 months and I really enjoy it. From what I've
currently experienced, the engine is powerful enough for my needs and the
development tool is fun to use. I've found the scripting part relatively
simple and coherent for implementing what I've needed so far. The fact that
multiple scripting languages are allowed is a little disturbing at first. For
now, I can't say if I prefer the simplicity of the javascript syntax or the rigor
of the C#. As I use and modify a lot of existing resources, I take them as
they come.
So the result is a mix of the 2 languages, a situation that will
probably need to be settled in the future. The integration of art assets is
clearly the place where Unity3D shines the most. After years of Quake2, Quake3,
Doom3 and Torque engine, it is as if I have entered a new world. As far as I
can remember, it was never so easy to take a 3D model character and integrate
it in a game prototype. In addition, the way the Unity3D editor works suits
an incremental approach perfectly. I can add feature after feature, and test
the game continually.
What else?
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