Pat AfterMoon
Hobbyist Game Dev.
Bio Links

Unity 3D
Game Development
2014 Connected Pylons 2011 prototype Online Demo
(December 1, 2011)
2009 prototype Forum

GPL Quake
Mod. Development
My favorite tools COOP or DIE
for Quake2
Forum QuakeSrc Index Tremulous bots











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Hobbyist Game Developer: Pat AfterMoon's blog




December 31, 2009

COOP or DIE 2: 2009 prototype

The last 6 months have been devoted to the coopordie2 prototype. The news for this period is directly available on the 2009 prototype sub-site. The development was sliced into "sprints" inspired by the Scrum methodology. Each sprint is a session of 2 or 3 weeks focused on a sub set of features. Some videos were recorded during the development. They show the progression from a walk around a mine shaft to a fight against the mutants. The last touch was related to the character animation and the camera management. After the end of this first prototype, the development will be suspended. I will take a break and come back to COOP or DIE for Quake2. The development of a second prototype will start in a few months. The main feature will be related to multi-player aspects.

arrow Comments or questions can be posted on the coopordie2 forum.