The last 6 months have been devoted to the coopordie2 prototype. The news for this
period is directly available on the
2009 prototype sub-site.
The development was sliced into "sprints" inspired by the
Scrum
methodology. Each sprint is a session of 2 or 3 weeks focused on a sub set of
features.
2009-11-24 - (Sprint #6) - Re-organization + main character enhancement
2010-01-13 - (Sprint #7 updated) - Main character animation + camera management
Some videos were recorded during the development.
They show the progression from a walk around a mine shaft to a fight against
the mutants. The last touch was related to the character animation and the
camera management.
After the end of this first prototype, the development will be suspended. I will
take a break and come back to COOP or DIE for Quake2. The development of a
second prototype will start in a few months. The main feature will be related
to multi-player aspects.