February 28, 2010
Over the last few days I have taken part in a
French event
about developing a game in a
weekend. I've taken this opportunity to test the game-play around the concept
of high and low tide of the coopordie2 acid sea.
This project was made with
Unity game engine and the
FroGame
ProtoPack.
I've spent approximately 14hrs on the software and the result is a playable
mini game. With a few enhancements and a little more "terraforming", I think
it could be fun
I will probably take another week-end to fine-tune the game, create a fun map and
maybe add an online high-score storing system.
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