February 21, 2011
During the last months I have worked on a possible entry for the
Kongregate Unity game
contest ending February 15 2011. Unfortunately I wasn't able to finish it in time.
My main difficulty was to deal with 3D assets production and the high end specification I
have defined as a goal. A complex main character and the use of the procedural
locomotion
system was probably not the simplest way. For the time being,
I can only release an
unfinished demo. Now I will take some time and probably
retarget this project.
0 Comment