december 28, 2004
My two daughter, were born yesterday. It's
a real happiness for me and my family. It will probably slow down AfterMoon
project and
COOP or DIE
development, but don't worry, it won't stop it.
december 23, 2004
A new release of
COOP or DIE
is available. It contain a correction of the bug that frequently prevent
map progression and inventory to be saved. You can download the file
here.
november 22, 2004
This website has been reorganized and is now more focused on the AfterMoon game.
november 15, 2004
The Tank Pack
for the
Torque Game Engine
has been released by
BraveTree.
The AfterMoon Game could not be considered as a Tank game, but there will
have some vehicles with treads, so this pack is a great resource for me.
This cool pack is also a "coup de coeur" for me, because it contain a Sherman M4
3D model. It has remember me the
old Sherman M4
game I've worked on when I was a salary
of the French Gaming company named
Loriciel.
november 11, 2004
The RTS Starter Kit
for the Torque Game Engine
has been released by the GarageGames team. The AfterMoon game is not a Real Time
Strategy game, but the high quantity of enemies moving in formation allow it to
share some similar mechanisms with RTS. The Mini-Map provided in the kit is also
a very good resource.
september 9, 2004
The 2005 Independent Games Festival Competition Entries are Announced !
You can look at all entries here.
I have started to browse the list and already found some very interesting games.
I particulary like
Dark Ore
by Raylogic.
june 19, 2004 COOP or DIE has moved to www.coopordie.com
The 0.4b version of COOP or DIE has been released. You can download it on the
new COOP or DIE download page.
For those who already have the 0.4 version there is a patch (only 802 Ko).
I will update the website during the next week.
june 9, 2004 COOP or DIE release is on the way
After many equivocations I have finally removed the new menu and restored the old one.
It was two much work for complete and debug it. I also want to stay the most
possible near the Knightmare engine code, for easy upgrade in the future.
So the new version will principally include bug fix, security fix and anti-cheat fix.
The Challenge mode will be reactivated and the new web site launched.
Stay informed !
may 24, 2004 Here are some news !
There is no need to take it secret, my next game project will use the
GarageGames Torque 3D Engine
I am a Torque licence owner since march and I have enought played with it
to confirm my choose of this engine and start the new project.
The War Against The Cyborgs concept has highly evoluted, but I will talk
about that later. The only word I can tell is that I will primary work on a
strong single player mode, then add the multiplayer cooperative mode, and then add the
WorldServer and the online dimension.
About COOP or DIE,
I don't forget it, I admit that I am less motivated for releasing a new version,
but I will do it, I will release all source codes, including the last worldserver
and the
GameLaunchPad
, and I will finally move the game site to
www.coopordie.com
february 27, 2004 Here are some screenshots of the futur release of
COOP or DIE
Even if the AfterMoon Project will know great changes during the next
months, COOP or DIE will stay an alive Quake2 modification, and it's
WorldServer will be available for a long time.
february 17, 2004 Big changes are on the way
After 2 years of GPL Quake2 coding, worldserver coding, a little piece of mapping,
drawing, HTMLing, PHPing and a lot of fun ...
... a big revolution is on the walk for the AfterMoon Project.
Stay tuned ;-)
january 26, 2004 The 1000 Limit reached !
Yesterday, the 1000th player has registered to
COOP or DIE.
It also seem that a lot of old players are actually come back and try a little game.
Maybe they are curious about the Christmas gift :D
january 3, 2004 Happy new year ! COOP or DIE
is currently in a freaky state since christmas, feel free to take a look :D
During the next months, I will allow more time to the AfterMoon project.
I will make an important release with the new
GameLaunchPad,
a lot of bugfixes (security holes, interlevel_triggers, players stucked ...) and
I will complete the
COOP or DIE
website, principally by rewriting the help section.
I plan to finish COOP or DIE, then
I will allow all my energy for starting
WAR AGAINST THE CYBORGS,
so, stay tuned ;-)