Hobbyist Game Developer: Pat AfterMoon's blog
- November 22, 2005
I'm damned :/
I have only recover from my
GuildWar addiction since a few
days, and I fall on
Quake IV.
I've always been a fan of the Quake2 scenario with the Stroggs. Starting Quake4 where quake2 end is
a real fun for me. I have only played 2 hours but I'm hooked since the first minute.
This is not really good news for AfterMoon development. But if I'm not hard at work, some people are,
and particularly
Max Shelekhov.
He has released a lot of new stuff recently. Look particularly at
this model,
you will probably meet it in-game someday...
- October 24, 2005
Small update
It's a long time without news. Today I have modified the
COOP or DIE web-site with
some minor corrections and updates on the
guide page.
The AfterMoon game progress slowly, and during the
past month I've probably spent more time on
GuildWar than on it. But
there are some evolutions and I will certainly include a few screen-shot in a next message.
- July 11, 2005
Love gun
Yesterday when visiting the
Max Shelekhov
website I have noticed a video I haven't saw before. It is a
Sci-fi Battle Scene animation
with tanks and gunships. At the end of the movie there is an anti-aircraft cannon in action. After seeing it, it was
clear that it is exactly what I need for the AfterMoon game: A dual weapon like that mounted on the tank's turret!
The perfect tool for shooting down tons of aliens ships!
- may 6, 2005
Ha ! if days could have 48 hours... or more ! ;-)
There is so much work I want to do, but I'm currently very busy with my real
life, so things progress slowly.
I am impatient to test the quick and dirty prototype of my new game, and particularly the
worldserver part, but there is a lot of work to do before it's possible.
I have recently posted a
small screenshot,
but "chut" it's a scoop.
I also plan to redesign this website, and incorporate a "comment news" system
since many months.
I don't forget COOP or DIE,
I want to update it with the latest
KMQuake2 engine,
and add the Crusard map pack.
In an answer to a
recent post
in the
quakesrc forum
I have released the
Quake3 beta implementation of the worldserver, the source code is available
here.
If you like the concept of the WorldServer used for
COOP or DIE,
I suggest you to look at the
Nosferatu website. This
game leaded by GhostFace
is very promising and use a very enhanced WorldServer.
- February 17, 2005
I am Free !!!!
After 9 years of 56k modem and 64k ISDN, my home is now connected with DSL : 2Mbps
and probably up to 8Mbps in a week or 2 !
But with this new comfort for all my Internet use I won't forget the low connection
users. The fact that COOP or DIE
can be played all other the world with every connection type, even a 28.8k modem,
is a pride for me. I will continue with the same scheme for the AfterMoon game.
- February 9, 2005
So cool for COOP or DIE :
today the limit of 1500 registered players was reached.
And these last days two new challengers
have obtained the rank of champion by accomplishing all the missions and slaying
Makron without dying. Hail to
MRcartouche
from France and
SP22
from Estonia !
About the AfterMoon project, my shareware
game under development, I currently work on the dual machine-gun. Be prepared
to shoot down some tons of aliens... I say no more.
- January 9, 2005
Today I've spent some time for the AfterMoon project. I've tweaked the camera
view of the
Tank Pack,
according to this
discussion.
I'm satisfied with the result and I will integrate it in the AfterMoon
current prototype very soon. I will probably make this internal prototype available
for some friend and some COOP or DIE
players during the first quarter of 2005.
Then, I will request them for their first impression and comments.
- January 4, 2005
Finally I've taken some time for
COOP or DIE. Crusard
has made an interesting map : The Slayer Fortress. I would like to integrate in onto COOP or DIE
ASAP. This is the first map of a mission that may contain 3 maps, here are some screenshot of it :